Well, I got the chance to play online with Aoi today against jjcha. Nice guy, I wish i knew more with aoi cause yeah i got stomped lol. It was fun though as i got to test out somethings that i had learned. Cannot apply everything yet, But at somepoint down the line i will. I feel that aoi is alot slower than i had originally thought. I thought she was a pretty fast character(outside of G cancelling and the like) but Actually shes pretty slow imo. Makes for even more work to completely understand the character. I have so many Akira habits its kinda funny actually trying to do super dashing elbow with Aoi lol. I can tell that my fuzzy guarding has gotten alot better though as i have been implementing it in almost every match now as much as possible. Crouch dash fuzzy guarding is actually kinda fun, though that might sound weird. I think Aoi is going to be one of those characters were my movement skills will be needed the most and that is always a good thing.
Moves that I like with Aoi:
66p(normal and G cancelled
236 p+k
4k
3k(idk why i just love this move)
66k
There are probably more i just cant think of them off the top of my head. Ive been using ALOT of offensive stepping in my game along with my movement. Not exactly sure if its a good thing, but I gotta work on limiting it.
Saturday, December 15, 2007
Friday, December 14, 2007
Aoi Basics

Quoted from Sebo from VFDC.
Aoi-pants
Aoi has a lot of options and tools that can meet any situation. The counter to her well roundedness is the fact she doesn't do very much damage in comparison to the majority of the cast.
Aoi and Combos: Damage? Where art thou?
A fair comparison is between her and Jeffry: in order to win a match with Aoi you need at least four good guesses, whereas Jeffry can end a match with two
Aoi: Un-Bigoted towards those of different weights and stances
Though a few of her combos are stance specific, they're generally easy to do, and though you sacrifice guaranteed damage by doing so, you can pretty much
*I do not advise Aoi players to just stick with these combo enders as it is better to get the maximum damage, because with Aoi, taking every hit point really matters, unlike characters who can make up for it with a fast
Aoi: the bulldog
Though Aoi has a slow
A.
B.
C. [edit!!!]
D.
E.
F.
G.
----arbitrary cut-off at 15i---- (you got the point though, I hope)
Aoi: "You have
As the title suggests, most of the characters have a
BT
BT
Now there are many tricks behind a cancel, all requiring a fair amount of yomi.
Aoi: "No Escape!"
Though her throw game isn't as damaging as the heavy hitters, she still has many directions. Mix it up.
Her chain throws may be her most damaging options, but realize that a smart opponent will just mash
Aoi at disadvantage: Doing what she is designed to do
A number of her moves put her at disadvantage on normal hit, for most characters this would be a problem, but it is in this situation where a chunk of her movelist becomes viable.
Evasive attacks (crushers):
*note: BT
Sabaki:
Inashi:
Reversal:
Aoi: In Conclusion
As we can see, Aoi can fit many roles, either as an all-out offensive character (due to her very good fast attacks), a character full of insane mind games (through
Because of her damage output, the way to success is in mastering all of her facets.
Get to work.
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